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PERL_DL_NONLAZY=1 /usr/bin/perl "-MExtUtils::Command::MM" "-e" "test_harness(0, 'blib/lib', 'blib/arch')" t/*.t
t/OpenGL-Shader.t ..
________________________________________
Testing OpenGL::Shader
----------------------------------------
* ok: Installed: OpenGL v0.63
* ok: OpenGL::Shader module loaded: v1.00
Available shader types:
ARB: 1.00
GLSL: 1.50
* ok: 2 shader type(s) reported
Instantiated ARB v1.00
* ok: Loaded ARB shader from: fragment.arb, vertex.arb
Instantiated GLSL v1.50
* fail: Unable to load GLSL shader: Fragment shader: Fragment shader was successfully compiled to run on hardware.
* skip: CG shader test
________________________________________
t/OpenGL-Shader.t .. Failed 1/6 subtests
(less 1 skipped subtest: 4 okay)
Test Summary Report
-------------------
t/OpenGL-Shader.t (Wstat: 0 Tests: 6 Failed: 1)
Failed test: 5
Files=1, Tests=6, 0 wallclock secs ( 0.01 usr 0.00 sys + 0.21 cusr 0.04 csys = 0.26 CPU)
Result: FAIL
Failed 1/1 test programs. 1/6 subtests failed.
make: *** [test_dynamic] Fehler 255
http://cpansearch.perl.org/src/BFREE/OpenGL-Shader-1.01/INSTALL4. Run 'make test' ('nmake test' on Windows).
Note: to run this test, you must have GLUT installed, and be able to create
a GL context (window).
Guest Johannes M.Code: (dl )1
2
3[...]
* fail: Unable to load GLSL shader: Fragment shader: Fragment shader was successfully compiled to run on hardware.
[...]
Kann mir jemand sagen, was ich daraus entnehmen kann?
[...]