Thread Knobelspiel mit Künstlicher Intelligenz (17 answers)
Opened by TDog at 2013-10-02 20:13

hlubenow
 2013-10-03 20:53
#170947 #170947
User since
2009-02-22
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2013-10-03T09:41:29 Raubtier
Overengineering?

Sicher. Ist auch ein bißchen irre, aber ich hatte halt mal Lust dazu; also hier ein Vorschlag (der so unübersichtlich ist, das andere noch genug Gelegenheit haben, selbst weiterzuknobeln):
more (48.3kb):
Code (perl): (dl )
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#!/usr/bin/perl

use warnings;
use strict;

package Game;

    sub new {
        my $classname = shift;
        my %params = @_;
        my $self = {players => [Player->new($params{player1}),
                                Player->new($params{player2})],
                    heap    => Heap->new($params{heapsize})};
        return bless($self, $classname);
    }

    sub start {
        my $self = shift;
        my $player;
        my $answer;
        print "\nStapelanfang: " . $self->{heap}->showSize() . "\n";
        while ($self->{heap}->hasSticksLeft()) {
            foreach $player (@{$self->{players}}) {
                print "\nSpieler '" . $player->showName() . "':\n";
                if ($player->showName() eq "Mensch") {
                    $answer = 1000;
                    while(! $self->{heap}->checkAnswer($answer)) {
                        $answer = $player->getInput();
                    }
                } else {
                    $answer = $player->calculateAnswer($self->{heap}->showSize());
                }
                my @sticks = $self->{heap}->getSticks($answer);
                $player->putSticks(@sticks);
                print "Spieler '" . $player->showName() . "' nimmt $answer.\n";
                $self->{heap}->updateSize();
                if (! $self->{heap}->hasSticksLeft()) { last; }
                print "Im Stapel sind noch: " . $self->{heap}->showSize() ."\n";
            }
        }
        foreach $player (@{$self->{players}}) {
            if ($player->hasFinalStick()) {
                print "\nGewinner: Spieler '" . $player->showName() . "'.\n\n";
            }
        }
    }

package Player;

    sub new {
        my $classname = shift;
        my $name = shift;
        my $self = {name => $name,
                    isActive => 0,
                    sticks   => []}; 
        return bless($self, $classname);
    }

    sub showName {
        my $self = shift;
        return $self->{name};
    }

    sub getInput {
        my $self = shift;
        $a = "10";
        while ($a =~ /[^123]/ || length $a != 1) {
            print "Zug (1-3): ";
            chomp($a = <>);
        }
        return $a;
    }

    sub calculateAnswer {
        my $self = shift;
        my $heapsize = shift;
        my $i;
        my %h; for $i (@{[4, 8, 12, 16]}) {$h{$i} = 0;}
        for ($i = 1; $i <= 3; $i++) {
            if ($heapsize - $i == 0) { last; }
            if (exists($h{$heapsize - $i})) { last; }
            if ($i == 3) { last; }
        }
        return $i;
    }

    sub putSticks {
        my $self = shift;
        my @sticks = @_;
        my $stick;
        foreach $stick (@sticks) {
            push(@{$self->{sticks}}, $stick)};
        }

    sub hasFinalStick {
        my $self = shift;
        my $stick;
        foreach $stick (@{$self->{sticks}}) {
            if($stick->isLast()) {
                return 1;
            }
        }
        return 0;
    }

package Heap;

    sub new {
        my $classname = shift;
        my $heapsize = shift;
        my $self = {size => $heapsize,
                    sticks => []};
        my $i;
        for ($i = 0; $i < $heapsize; $i++) {
            push(@{$self->{sticks}}, Stick->new());
            if ($i == $heapsize - 1) {
                $self->{sticks}[$i]->setLast();
            }
        }

        return bless($self, $classname);
    }

    sub checkAnswer {
        my $self = shift;
        my $answer = shift;
        if ($self->{size} >= $answer) {
            return 1;
        } else {
            return 0;
        }
    }

    sub getSticks {
        my $self = shift;
        my $nr = shift;
        my $i;
        my $stick;
        my @sticks;
        for ($i = 0; $i < $nr; $i++) {
            $stick = shift(@{$self->{sticks}});
            push(@sticks, $stick);
        }
        return @sticks;
    }

    sub updateSize {
        my $self = shift;
        $self->{size} = @{$self->{sticks}};
    }

    sub hasSticksLeft {
        my $self = shift;
        if ($self->{size} > 0) {
            return 1;
        } else {
            return 0;
        }
    }

    sub showSize {
        my $self = shift;
        return $self->{size};
    }

package Stick;

    sub new {
        my $classname = shift;
        my $self = {isLast => 0};
        return bless($self, $classname);
    }

    sub setLast {
        my $self = shift;
        $self->{isLast} = 1;
    }

    sub isLast {
        my $self = shift;
        if ($self->{isLast} == 1) {
            return 1;
        } else {
            return 0;

        }
    }

package main;
my $game = Game->new(player1 => "Mensch",
                     player2 => "Computer",
                     heapsize => 17);
$game->start();


modedit Editiert von pq: more-tag eingefügt
Last edited: 2013-10-03 21:45:49 +0200 (CEST)

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